Scopo

SCOPO is a horror game about seeking out evidence of a mysterious cryptid in a dark swamp, wielding nothing but a camera. It's an isolated experience inspired by psychedelic art and eldritch horror.


The 4 of us developed this game during our 2nd year of university as part of an assignment to produce a vertical slice. My involvement in this project was producing the sound design and composing music for this game.


(Music will be uploaded soon)


Developed in collaboration with Balázs Osvay-Szabó, Ariele Borghi and Liz Miller


Format: Video Game

Dev Status: Currently On Hold

Genres: Horror, Mystery

Software Used: FL Studio, Audacity

Release date: Not Publicly Released Yet

Platform: Windows, Mac

Media

The title screen produced by Liz and Ariele

The main theme that plays at the start of the main level, composed and arranged by me.

A more intense version of theme 1 to drive more urgency to the player. Composed and arranged by me.

The most intense version of the previous theme to alert the player that they are being chased, also by me


 There is currently no demo available for download.